Electricity Guide


These are the items you need to get in order to start creating cicruits and edit the properties of your components.

Wire Tool

The most essential tool for doing anything electricity-releated.
This is the tool you will be using to add and remove wires as well as to configure certain components and set values. The wire tool costs 5 high quality metal to craft and requires work bench level 1 but doesn’t need to be researched, as it’s a default blueprint. The wire tool can connect a wire up to 30 metres away with a cap of 16 turns.

Components have certain spots you can connect a wire to that each have their own function or purpose. These can be found in the component details.
I will use an electrical branch as an example. In the picture, you can see I have my wire tool pointed at the “Power In” spot.

By right clicking, you can connect the component to another one by left clicking at the part you want to connect, and left clicking again at the part you want it to connect to. In the Image below is a root combiner connected to an electrical branch. You can remove any connected wires by left clicking one of the spots it is connefted to.
You can only connect wires to places where they can be connected to. For example you cannot put a wire from a component’s “Power In” port to another “Power In” port. The wire tool will highlight the ports you can connect the wire to as white blocks that will turn yellow when pointed at.
Power generators

These components are used to generate and/or store electrical power.

  • Wind Turbine
  • Large Solar Panel
  • Small Rechargeable Battery
  • Medium Rechargeable Battery
  • Large Rechargeable Battery

Small Generator


Power generation and usage

There aren’t any volts, amperes or watts in Rust, but the power values are simply labeled as ϟ. I will use the same symbol in this guide, so it won’t get confusing.
Every component has its own power value. Power generators generate and other components use a certain amount of power. Simply told, you can’t use more power than you are generating. For example, a solar panel can have a maximum output of 20 ϟ and a ceiling light uses 2 ϟ. You can connect as many lamps as you want, but only 10 of them will produce light as there isn’t enough power for more.


There are three types of batteries in Rust; small, medium and large. each one behaves the same way, the only differences are output power and capacity.

Batteries in Rust use a special type of unit called rWm (rust Watt minutes) to measure the charge of a battery. In practice this means that the battery can power a system that uses up 60 ϟ for one minute. The higher the power consumption, the faster the battery will drain. Batteries can now also be charged while in use. When looking at a battery with the wire tool in hand, you can see the following information:

Charge left
– This shows the time until the battery is completely drained. If the battery is not under load, the amount will be shown as … instead. The charge left counter also doesn’t take in account if the battery is being recharged at the same time.

Active usage
– This shows how much load the battery is under. Each battery has a limit that can’t be exceeded.

Max output
– Shows the maximum amount of power the battery can supply.

– Shows the amount of charge left in the battery (in rWm).

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